Quantcast
Channel: Game Informer Features
Viewing all 2748 articles
Browse latest View live

Science-Fiction Weekly – Star Wars, Guardians of the Galaxy, Avengers, Spider-Man

$
0
0

What if Boba Fett was Luke Skywalker's mom? The Star Wars universe has always been smaller than it's believed to be, with everyone knowing everyone or somehow being related to them. Why not make it even smaller? This crazy idea is something Mark Hamill suggested to George Lucas way back in the day. This possibility was revealed in a Twitter exchange between Tatooine Sons: A Star Wars Podcast and Hamill. George Lucas apparently responded to it wisely.

Hamill's right; the revelation would have been shocking, but it likely would have made the audience groan given how close the reveal is to Luke finding out Darth Vader is his father. I like the idea of Boba Fett being someone you wouldn't expect, but also appreciate what Lucas did with him in the prequels. He's one of the most beloved characters in Star Wars' history, yet he has the same face and DNA as millions of other people. He just broke free from the life he was designed for and became something greater. We'll have to wait to see if Disney's upcoming The Mandalorian show lines up with Boba Fett's story. I hope he's a new character that isn't a clone.

Even though Star Wars Rebels and Resistance speak to a younger generation of fans, Disney clearly isn't satisfied with their reach. Disney just launched the Star Wars KidsYouTube channel and website. These portals will offer shows and animated shorts, including a new Star Wars Galaxy of Adventures series. The series retells some of the movies' most iconic moments through animation. Disney is promising episodes of Adventures in December and through 2019. You can see the trailer for it below.

In January, Marvel Comics is relaunching the Guardians of the Galaxy in a newly numbered comic book series. This new vision is brought to life by creators Donny Cates and Geoff Shaw, the same team from the Thanos Wins standalone series. The new Guardians appears to be comprised of old standbys like Star Lord and Groot, but also new faces like Cosmic Ghost Rider and Beta Ray Bill. It'll be interesting to see who makes the cut.

Speaking of the Guardians of the Galaxy, Gamora supposedly killed Thanos in a fake Avengers: Infinity War scene that the Russo brothers penned to hopefully keep spoilers at bay. In the Soul Stone sequence with Red Skull, Gamora supposedly threw Thanos off of the cliff – a bit of role reversal. This news comes from Slashfilm's Peter Sciretta, who attended an interview session with the Russo brothers following a screening of Avengers: Infinity War at Hollywood's Arclight Cinema. Multiple endings and different scenes were handed to the actors ahead of filming as a way to make sure the secrets were maintained. None of the actors read full scripts. They obviously found out the truth for their characters when it came time to film their scenes.

The Russo brothers wouldn't answer any questions about the still-unnamed Avengers 4, and also wouldn't divulge trailer plans. I would love it if the only trailer that released simply gave us a release date and the Avengers logo – nothing more. Don't give people any ammo for theories or visions of what the next movie is about. We're all along for this ride until the end. A meaty trailer isn't going to change our minds at this point.

On the other hand, Spider-Man: Into the Spider-Verse is a superhero film you still may not be convinced is something you should see. If you aren't onboard with the stylish comic book look or don't need to see everything bearing Spider-Man's name, I can understand your potential hesitation. Perhaps this two-minute clip will give you the closure you need on whether or not you'll see it in theaters on December 14. I think it looks fantastic, and absolutely adore Jake Johnson, who voices Peter Parker.

https://twitter.com/Fandango/status/1067809844164481025

It's a movie-focused week, but if you want to hear more about my thoughts on Fallout 76, make sure you check out this week's Game Informer Show podcast, which hits the internet tonight!


Remembering Rockstar’s Most Outrageous Cheat Codes

$
0
0

Before you punch in that code to make yourself instantly drunk in Red Dead Redemption 2, how about taking a moment to reflect on all the other weird, wonderful cheats Rockstar has blessed us with over the years. From flying cars to instant death there have been many. And who can forget the gimps with purple dildos? To honor the developer who’s keeping the old-school tradition alive, here are some of the most outlandish cheat codes we’ve discovered in Rockstar games. 

Flying Cars – (GTA III, GTA Vice City, GTA San Andreas)

This one is a classic for a good reason. Like something out of Harry Potter, it enables you to fly… in your car! Apart from being a gas, the flying cars code is extremely useful for getting across the sprawling maps of San Andreas and Liberty City in a hurry. It’s been over a decade since we last saw this cheat, so Rockstar, if you’re listening, we could always use flying horses.   

GTA III:

  • PlayStation 2: Right, R2, Circle, R1, L2, Down, L1, R1
  • Xbox: Right, Black, B, RT, White, Down, LT, RT
  • PC: CHITTYCHITTYBB (Just type in on keyboard)

GTA Vice City:

  • PlayStation 2: Right, R2, Circle, R1, L2, Down, L1, R1
  • Xbox: Right, Black, B, RT, White, Down, LT, RT
  • PC: COMEFLYWITHME

GTA San Andreas:

  • PS2/PS3/PS4: Square, Down, L2, Up, L1, Circle, Up, X, Left
  • Xbox/Xbox 360/Xbox One: X, Down, LB(White), Up, LT, B, Up, A, Left
  • PC: CHITTYCHITTYBANGBANG

Moon Car Gravity/Moon Gravity – (GTA San Andreas, GTA V)

In GTA San Andreas if you punch in this cheat, every time you collide with another car that car will float away as if it were as light as a feather. In GTA V this cheat puts everything in a state of perpetual low gravity, meaning even your car will glide frictionless into the ether if you drive up an incline. Either way, both cheats are hilarious and worth checking out, especially if you’re tired of all the neat and orderly driving that characterizes GTA games.

GTA San Andreas:

  • PS2/PS3/PS4: Square, R2, Down, Down, Left, Down, Left, Left, L2, X
  • Xbox/Xbox 360/Xbox One: X, RB(Black), Down, Down, Left, Down, Left, Left, LB(White), X
  • PC: BUBBLECARS

GTA V:

  • PS3/PS4: Left, Left, L1, R1, L1, Right, Left, L1, Left
  • Xbox 360/Xbox One: Left, Left, LB, RB, LB, Right, Left, LB, Left
  • PC: FLOATER (For GTA V, cheats must be entered in the game’s console window by first pressing tilde “~” key then entering the code.)

Always Drunk/Drunk Mode – (RDR/GTA V)

If you want to see the world go slantways and stumble your way across the Western frontier in Red Dead Redemption, then this is the cheat code for you. Seriously, though, this one isn’t all that fun, considering John Marston can barely make it any direction without tripping like his bootlaces were tied together. The drunk mode in GTA V is a bit more manageable, if you don’t mind hearing sirens every time you drive past a police car.

RDR:

  • All platforms: I'm drunk as a skunk and twice as smelly (Enter the code into the ‘Cheats’ section in the pause menu.)

GTA V:

  • PS3/PS4: Triangle, Right, Right, Left, Right, Square, Circle, Left
  • Xbox 360/Xbox One: Y, Right, Right, Left, Right, X, B, Left
  • PC: LIQUOR

Skyfall – (GTA V)

Instead of flying cars, in GTA V we were introduced to this little gem. The skyfall code teleports you into the sky, where you then fall to Earth like a shooting star. If you don’t have a parachute, you’re pretty much screwed, though players can survive the impact if they hit the side of a building or a hill first, or just aim for a body of water.

  • PS3/PS4: L1, L2, R1, R2, Left, Right, Left, Right, L1, L2, R1, R2, Left, Right, Left, Right
  • Xbox 360/Xbox One: LB, LT, RB, RT, Left, Right, Left, Right, LB, LT, RB, RT, Left, Right, Left, Right
  • PC: SKYFALL

Suicide – (GTA Vice City, GTA San Andreas)

When all hope is lost, or you just want to see what will happen, this cheat code does it exactly what it says it will. Push the buttons in the correct sequence, and Tommy or CJ are spontaneously “wasted.”

GTA Vice City:

  • PlayStation 2: Right, L2, Down, R1, Left, Left, R1, L1, L2, L1
  • Xbox: White, Down, RT, Left, Left, RT, LT, White, LT
  • PC: CANTTAKEITANYMORE

GTA San Andreas:

  • PS2/PS3/PS4: Right, L2, Down, R1, Left, Left, R1, L1, L2, L1
  • Xbox/Xbox 360/Xbox One: Right, LB(White), Down, RT, Left, Left, RT, LT, LB(White), LT
  • PC: GOODBYECRUELWORLD

All Pedestrians Are Elvis – (GTA San Andreas)

People love the King. If you love the King a whole lot, you can turn every pedestrian in San Andreas into an Elvis impersonator. Why not, right? Long live the King.

  • PS2/PS3/PS4: L1, Circle, Triangle, L1, L1, Square, L2, Up, Down, Left
  • Xbox/Xbox 360/Xbox One: LT, B, Y, LT, LT, X, LB(White), Up, Down, Left
  • PC: BLUESUEDESHOES

Sex Party Mode – (GTA San Andreas)

This cheat automatically puts CJ in a gimp suit, and puts a giant, purple dildo in your weapon slot. Plus, a bunch of prostitutes and pimps also wielding dildos will now chase you. Sounds like a good time.

  • PS2/PS3/PS4: Square, Right, Square, Square, L2, X, Triangle, X, Triangle
  • Xbox/Xbox 360/Xbox One: X, Right, X, X, LB(White), A, Y, A, Y
  • PC: BEKKNQV

Helium Hunters – (Manhunt)

With this cheat, enemies gain high-pitched voices like they sucked in a mouthful of helium. They also explode like gas-filled zeppelins with one punch. It makes the dark game decidedly more light-hearted. In order to unlock this cheat, like every bonus cheat in Manhunt, you must earn a five-star rating on two consecutive levels, then punch the sequence in at the title screen. To unlock helium hunters, you must earn a five-star rating on scenes seven and eight.

  • PS2/PS3/PS4: R1, R1, Triangle, Circle, Square, L2, L1, Down
  • Xbox: RT, RT, Y, B, X, Black, LT, Down
  • PC: THEYBOOM

Big Bunny Hop – (GTA San Andreas)

If you want to leap around Los Santos like you have the explosive jumping ability of the Incredible Hulk, then punch in this cheat and hop on any bicycle in the game. You’ll now be able to bunny hop your way to the tallest skyscrapers in all of San Andreas. There’s also an Easter egg in the game where if you shoot some sniper rounds at the moon, the moon becomes gigantic. Do that and hop your way across the sky to live out your childhood memories of one beloved, little extraterrestrial.   

  • PS2/PS3/PS4: Triangle, Square, Circle, Circle, Square, Circle, Circle, L1, L2, L2, R1, R2
  • Xbox/Xbox 360/Xbox One: Y, X, B, B, X, B, B, LT, LB(White), LB(White), RT, RB(Black)
  • PC: CJPHONEHOME

Super Punch/Explosive Punch – (GTA IV: The Ballad of Gay Tony/GTA V)

Punch in the code and watch as your character knocks around cars with ease and sends pedestrians flying with explosive elbows and haymakers. With this cheat every fist packs a potent explosion. In GTA V, every melee weapon also comes with the volatile effect, enabling you to knock pedestrians back 10 feet with the swing of a golf club. Fistfights have never been so unfair.

GTA IV: The Ballad of Gay Tony:

  • All Platforms: 276-555-2666 (Punch the number into your in-game cellphone to unlock this cheat.)

GTA V:

  • PS3/PS4: Right, Left, X, Triangle, R1, Circle, Circle, Circle, L2
  • Xbox 360/Xbox One: Right, Left, A, Y, RB, B, B, B, LT
  • PC: HOTHANDS

Ninja Theme – (GTA San Andreas)

Want to have a fight to the death with sword-wielding Yakuza thugs? Activate this cheat code and you’ll be given a katana sword and every pedestrian will be turned into a black-shirted gangster who’s armed with a lethal blade. Also, make sure CJ’s been trained in the martial arts move set for a real kung-fu film experience.

  • PS2/PS3/PS4: X, X, Down, R2, L2, Circle, R1, Circle, Square
  • Xbox/Xbox 360/Xbox One: A, A, Down, RB(Black), LB(White), B, RT, B, X
  • PC: NINJATOWN

Taxis With Nitrous – (GTA San Andreas)

For players who want to run the fastest taxi service in all of San Andreas, this cheat equips every taxi you step into with a nitrous boost. Activate it and you’ll be dropping off passengers like something out of 2 Fast 2 Furious.  

  • PS2/PS3/PS4: Up, X, Triangle, X, Triangle, X, Square, R2, Right
  • Xbox/Xbox 360/Xbox One: Up, A, Y, A, Y, A, X, RB(Black), Right
  • PC: VKYPQCF

So, ends our list of wild and wacky cheats. Let us know your favorite in the comments section. And for more from us on your favorite button-mashing exploits, check out this article for some of Red Dead Redemption 2’s codes, or this opinion piece on why cheat codes should be brought back to the industry.

The Best Ways To Make Money In Red Dead Online

$
0
0

The Red Dead Online public beta is now in full swing. For those of you galloping into the mode for the first time, be forewarned: The financial transition from the single-player campaign to the online experience is as jarring as running your steed head-on into a tree. The once-flush pockets that afforded you luxuries like gold engravings on your weapons now have a hole the size of Ambarino in them. Lucrative single-player grifts like selling stolen jewelry to the local fence now don't even pull in enough coin to afford a can of baked beans. Pilfering the pockets of fallen enemies nets you a laughable amount of change. And the big-score operations like bank robberies haven't been added to the mode just yet.

So what's a budding outlaw supposed to do to make enough money to afford better weapons and horses? We've got you covered. After spending dozens of hours in the dangerous territory of online play, we found some steady ways to make income.  Here are the best ways we've found thus far to line your pockets in Red Dead Online.

And if you happen to prefer your tips in video format, you can watch the video below.

Complete The Story Missions

Taking cues from the single-player campaign, Red Dead Online entices players to complete story missions with good rewards. This should be the first thing you do, as it's a guaranteed way to make some decent scratch from the start. Some missions pay between $20-50, but the bigger ones can earn you upwards of $250. Try to finish these missions without dying or restarting for bigger purses.  

Find Treasure Maps

The treasure maps in Red Dead Online aren't as complex as the ones in the base game, but they still yield a pretty penny. We've seen these roadmaps to riches become available in a few different ways thus far. Occasionally you will cross a rank or award threshold that adds a treasure map. You can also find them on leaders of gang hideouts or during emergent ambushes from gangs. This means you should always loot the body of downed enemies. Whichever way you receive the map, once it's in your possession recovering the treasure should be your first order of business. We've seen payouts as high as $140.

Go On A Wild Hunt 

One of the more enjoyable side activities from the base game is also an expedient way to rake in the dough. Hunt the right animals with the right quality pelts/carcasses and sell them to the butcher for some decent return. We recommending setting out on a money-making excursion and loading your horse with goods to sell. You can stack several pelts, a full carcass, and a few small game carcasses on your horse at the same time, so stay in the right hunting territory until your horse is fully loaded. Full turkeys can pull in $4 a pop, good condition deer carcasses can earn you $7, and we've seen perfect pelts for animals like bison go for as high as $5. 

Break Out The Fishing Rod

Once you've leveled up enough to unlocked the fishing rod for purchase, you'll have another steady revenue stream at your disposal. When you buy the rod, make sure you stock up on bait as well. If you have some gold at your disposal, I recommend spending the one gold piece required to override the rank requirement and acquiring the reusable lake or river lures. Fish like trout and salmon fetch prices in the $4 range and you can carry a lot of them at once. Larger fish like the sturgeon also generate $4, but you can only load one of them at a time onto your horse.

Have you found other ways to make cash quick in Red Dead Online? Share them in the comments section below. 

The Best Gateway Games

$
0
0

With the constant influx of amazing new card, board, miniature, and role-playing games, I’m often hard-pressed in this column to find opportunities to point out all the awesome tabletop projects in any given year. But even as the catalog of available games continues to grow, so too does the audience ready to give this hobby a chance for the first time. Contrary to what you might expect, the tabletop hobby has grown by leaps and bounds during the digital age as people continue to seek opportunities to socialize and have fun with friends in-person.

Today, I’m highlighting several games that can serve as a welcome mat into the tabletop gaming world. Whether you’re looking to snag a game for yourself to get into playing with friends or family, or you’re looking for a gift (perhaps for the holidays?) to help invite someone into the fun, I think these selections can get you heading in the right direction.

In each case, I’ve tried to select games with a few criteria – easy-to-learn, short playtimes, strong replayability, affordable price points, and in many cases, a system or mechanics that speaks to broader trends or ideas that players will subsequently encounter in other games. In addition, while all of these games should be easy to learn, I can also attest that they’re fun games to keep on your shelves in the future, even after you’ve moved on to weightier, lengthier options.

Kingdomino
Publisher: Blue Orange Games

This excellent twist on the classic Dominoes can be learned in just a few minutes, but multiple layers of decision-making and forward-thinking are necessary to succeed.

Players are competing lords looking to expand their kingdom by playing tiles that connect to their central castle. Connected tiles of the same color/terrain type can score points, which are multiplied by the number of crowns depicted on those connected tiles. By selecting the best tiles from those available in a given turn, it’s likely that you’re also pushing yourself to the end of the line for selection on your next turn. Players must also consider the limited size of the grid into which they may play tiles, adding an additional factor to consider.

Kingdomino is colorful, intuitive, and a full playthrough takes less than 30 minutes, but the surprising depth of its interacting systems will keep you coming back.

Sushi Go Party!
Publisher: Gamewright

This isn’t the first time I’ve put out a recommendation for Sushi Go Party!, and I suspect it won’t be the last. Players compete to have the best sushi meal, playing cards that combine in a variety of ways. Win points for having the most maki rolls in a given round, for pairs of tempura, and big bonuses for already having a wasabi card out to dip your nigiri in, among other sets.

Sushi Go Party! teaches card drafting in an accessible way, as players pull a card from their hand, and pass all their remaining cards on to the next player. Your sushi meal (made up of amusingly anthropomorphic sushi pieces) slowly grows in front of you, but you can never be entirely sure which cards will be available on your next turn, so you’re always trying to play the odds and watching your opponents closely to see what sets card groups they’re chasing.

The original Sushi Go was a great game, and this newer version adds a ton of replayability with additional card types and a handy board that helps track score (about the only things that the original lacked). Love of good sushi is a plus, but not necessary; this one is as easy to scarf down as a California roll.

Ticket To Ride: New York
Publisher: Days of Wonder

The original Ticket to Ride has long been one of the definitive gateway games into more thematic board gaming, and it still serves that role well. But 2018 saw the release of a new twist on the formula, and I think it’s an even better option for new players.

Ticket to Ride: New York challenges two to four players to claim different routes across the city, using cards that depict taxis, subway cars, and buses to lock down routes between places like the East Village and Lincoln Center, with bonus points for tourist attractions like Times Square or Central Park. The game teaches set collection and hand management for newcomers, but the light theme of 1960s New York and brisk play time (under 20 minutes, in my experience) make this an easy winner.

Jamaica
Publisher: Asmodee

For many would-be players, the thing they recall about board games are the old circular track games typified by Monopoly. Jamaica is the game that takes that concept and catapults into a faster, more engaging, and more interactive experience – with a setting and theme far more compelling than real estate. It’s all about pirates!

Players sail their ship in a race around the island of Jamaica, gathering treasure, trying to keep their crew fed, and regularly squaring off against other players in cannon duels. Gorgeous and whimsical art set the tone, and layers of simple strategy give the game a bit more meat on the bone than it might first appear.

Jamaica breaks my rule for this list a bit by being somewhat more expensive than most of the other entries, but it’s been a surefire hit at tons of get-togethers I’ve attended, and it has strong appeal for both kids and adults.

Imhotep
Publisher: Kosmos

Imhotep is a wonderful and intriguing strategy title, which appeals strongly to players who don’t want to waste a lot of time on rules, but still want some rewarding and thought-provoking strategy out of their game night.

Each player takes on the role of a builder in Ancient Egypt, hauling in stone to construct remarkable monuments and other structures, even as fellow players thwart your efforts in pursuit of their own glory in the eyes of the Pharaoh.

While not strictly a worker placement game (you’re placing masonry, not workers), Imhotep offers some of the same concepts of locking down a space to deny it to your opponent. The components also offer options for multiple goals to pursue in any given game, adding replay value. Imhotep has the power to open players’ minds to the joy of strategic planning in a board game.

Patchwork
Publisher: Mayfair Games

Is it just you and your partner looking to get into board games? Patchwork is a great place to start. Built specifically to be played by two players, Patchwork is a game about creating your own quilt, and as such, may be an excellent fit for a couple if one of you isn’t in to the classic board game tropes of aliens, fantasy battles, and conquering armies. 

The simple domestic theme hides a remarkably rich (and almost Tetris-like) gameplay loop, as players each work to fill in a patchwork grid with quilting pieces, fitting them together with buttons (the number of which remaining to you at the end factors heavily into your score). The game also features an unusual approach to turn order, as the time it takes to place different patches affects whether you pass the active turn to your opponent, or get to go again.

Patchwork demands careful planning, but with a half-hour playtime, it’s easy not to get too caught up in your own machinations, since you know you can try again with a different strategy on the next go-around.

Pandemic
Publisher: Z-Man Games

Of all the games on this list, Pandemic is the most complex, but it’s still a great pick for new players thanks to smartly written rules and easy engagement. It’s also one of my own favorites at the table, and is usually my personal choice for welcoming new players into the hobby. A big reason for that is that the game is entirely cooperative, so no one feels like they’re getting stomped by their friends on their first outing. Getting stomped by the game? That’s a different matter.

In this challenging world-saving adventure, players take on the role of researchers, scientists, and doctors attempting to thwart a worldwide disease pandemic. Cities across the planet contract new diseases, and if you don’t move quickly to tamp down the problem, those diseases outbreak to other nearby cities. Keep the diseases in check while you find cures, and if you’re both lucky and smart, humanity may live to face another game session.

Pandemic has spawned a ton of offshoots and expansions, as well as a stellar legacy game series. But you can’t go wrong with the original core game, which demands constant teamwork and the ability to regularly reevaluate priorities to avert disaster. There’s a reason it’s so popular; Pandemic is tense, rewarding, and a ton of fun.

Expedition: The Roleplaying Card Game
Publisher: Fabricate.IO

Before closing out this list, I wanted to address one of the needs I most commonly hear from readers: “I want to get into tabletop role-playing games, but I don’t know where to start.” This is a trickier problem than with card and board games, because it can be a much more complex branch of the hobby to enter; it often feels like jumping into the deep end of the pool.

As such, I have some recommendations for you, and after that, a game that might help. First, the easiest way to get into RPGs is to find a friend who already plays, and find out if they’d be open to a new player. Experienced groups commonly welcome new players, and this is the way most players learn. Don’t be afraid to ask. Second, if you and your friends are on your own trying to learn, you can’t go wrong by finding one of the excellent starter sets out there for games like Dungeons & Dragons, Pathfinder, Star Wars: Edge of the Empire, or Numenera. Those boxed sets come with everything you need to get started in a given game, and they’re not expensive, but be aware that it will involve a good bit of reading and learning before you play your first session.

But maybe all of that still sounds like more work than you’re ready for? Try this one on for size: Expedition: The Roleplaying Card Game is a relatively recent release, and an ideal entry point for newcomers to the RPG hobby. Character creation and rules learning is ultra-simplified, as players draw cards and select characters from classic archetypes, and then fill in the gaps with their own imaginations. The cards included in the game help in this process, and facilitate the fast-paced combat, but the bulk of the heavy lifting comes from a free digital app that runs the game. You and your friends make choices on the screen, and when combat breaks out, the real-time cardplay is exciting and innovative, with lots of room for personalization and improvisation in your narration of events. The app includes many dozens of adventures to tackle, and it’s easy to get through a session in under an hour (each adventure offers an estimated completion time). The core game features fantasy scenarios, but a horror expansion adds an additional milieu into the mix, and an upcoming sci-fi expansion adds yet more.

Expedition doesn’t offer a full-on role-playing experience with a GM the way that most RPGs do, but it does emulate a lot of what is fun about the experience of coming together and sharing a player-directed story with your friends. If you’ve always been curious, but the big books have scared you away, give it a shot.

 

The list above is far from comprehensive. In fact, I hope some of the experienced players reading this now will hop down into the comments section and offer up the games that got them into the hobby. The options I’ve suggested are some of my favorites, and I wanted to make sure and get those selections out into the wild ahead of the holidays this year; any of the above would make for a wonderful option for the inevitable get-togethers in the coming month, or as a treat for a prospective gamer as a gift. If you’d like some more personalized recommendations, drop me a line via email from my address at the bottom of this article, and I’ll steer you to something that is a good fit.

Don't Sleep On Darksiders III, Dark Souls Fans

$
0
0

I didn't pay much attention to Darksiders III prior to its launch. I watched a couple of gameplay videos when it was announced, and thought it looked rough – to the point that I was surprised the footage was shown. With Vigil Games out of the picture as developer, and that first look leaving a bad taste in my mouth, the alarm bells were sounding for Darksiders III. I feared it wouldn't live up to the series' first two entries. In the months that followed the announcement, none of the news or trailers caught my eye. It was just kind of there, and I figured I would learn everything I needed to know about the game when the reviews hit.

Those reviews ended up being all over the place, and didn't help me make a quick decision. I realized I had to roll the dice on this one, and based my decision on points made in two reviews: Game Informer's and IGN's. I obviously have a bias with Game Informer, but more so trust Kyle Hilliard's word. His interests in games line up with mine most times. In his Darksiders III review, Kyle said that it has "gameplay and level designs that sing" and "feels like an old comic book with vibrant colors and villains that personify their names." I found those comments intriguing, as they lined up with my thoughts on the series' previous two entries.

I still wasn't entirely sold, however, and it wasn't until I read IGN's review by Daemon Hatfield that I should buy this game. In his review he said, "the straightforward simplicity of Darksiders III is a refreshing change of pace after exploring so many dense open-world games." Since I just finished up Fallout 76 and Red Dead Redemption II, this sounded like a great palate cleanser. Beat the snot out of demons, and don't worry about being over-encumbered. I was onboard.

I don't know if I glossed over specific lines in the reviews or if I just expected Darksiders III to be more of the same for the series, but I wasn't prepared for it to be a bona fide love letter to Dark Souls. It kind of broke my mind. No puzzle-laden dungeons. No real nods to the Nintendo classics. Just Dark Souls.

What does that mean exactly? Here's how gameplay unfolds: Most enemies are tough. They drop souls. I collect these souls and give them to a vendor who in exchange rewards me with attribute points. If I die while carrying these souls, they drop, and I need to retrieve them. I also collect different sized soul clusters that I can crack open to get more souls. Sound familiar? The blueprint is the same. Even the world design moves more toward the free-form format with the player discovering fast-travel portals.

Yes, I miss the puzzle dungeons, which, in hindsight, were the backbone of the experience, but Darksiders' DNA is still present in the combat. It's acrobatic, combo-laden, and feels damn good. While it looks and controls like the Darksiders of old, you have to think about it in the context of Dark Souls, since...well...it's heavily inspired by it. Some enemies can be toppled with reckless abandon and a flurry of combo strikes, but most encounters start as a slow dance. Any foe that looks tough usually is and must be approached with caution. You look for windows, and react. The game rewards this approach well through an excellently designed evade maneuver that delivers a powerful counter attack if executed with perfect timing. Once an enemy weakness is exposed, it again turns into Darksiders with a whirlwind of stylish attacks being unleashed. The result is a combat system that has its own beat, embracing both the calm and subsequence storm in fun ways.

This is Sloth, one of the bosses based on the seven deadly sins.

The boss battles are particularly well designed. Fury faces off against a wide variety of sizable beasts, each depicting one of the seven deadly sins. I'm still working my way through the game and can't speak to all of them yet, but I've downed three of them, and have been impressed with the conflicts that unfolded. Not only do the bosses look cool, they don't just default to one or two attacks – there's complexity to these encounters and you have to study them to truly know what they are capable of.

While Darksiders III is a clear homage to Dark Souls, it never hits the same crushing difficulty levels. Yes, you may die on a boss a few times, or an enemy may work you when you are off your game, but healing items are in great abundance, as are items that can resurrect you or buff your attacks. You can also turn into a demon that is invincible for a short period of time. If you want the game to be super challenging (or even less), you can change the difficulty at any time.

This is Sloth, one of the bosses based on the seven deadly sins.

I've also enjoyed exploring Darksiders III's world, which is fairly small, but striking in detail (as you can see in the picture above). Valuable items are littered everywhere, and I've run into a number of nicely designed environmental puzzles. I appreciate how the world loops back in on itself, making it easy to backtrack without having to fast travel.

There's a bit of a chop to the framerate, and I couldn't even begin to tell you what this game's story is really about, but don't let those things scare you – the gameplay is damn good. I thoroughly enjoyed Lords of the Fallen a few years back for its ability to scratch my Dark Souls itch, and Darksiders III is doing the same thing. No, I don't think it touches any of the "Souls" games in terms of the quality of the adventure or the intensity of combat, but it's still fun and a type of experience I am now realizing I want more of.

2018 Video Game Release Schedule

$
0
0

If you're wondering what games are coming up in 2018, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next several months in gaming and beyond.

New additions or changes to the list are in bold.

As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to this to find out the most recent release schedule for the most anticipated games across PC, consoles, handhelds, and mobile devices. If you notice that we've missed something, feel free to let us know! Please note that games will not get assigned to a month until they have confirmed release dates.

Monster Hunter: World

January

  • The Escapists 2 (Switch) - January 11
  • Street Fighter V: Arcade Edition (PS4, PC) – January 16
  • Forged Battalion (PC) – January 16
  • Digimon Story: Cyber Sleuth - Hacker's Memory (PS4, Vita) – January 19
  • Kirby Battle (3DS) – January 19
  • Lost Sphear (PS4, Switch, PC) – January 23
  • The Inpatient (PSVR) – January 23
  • Iconoclasts (PS4, Vita, PC) – January 23
  • My Time at Portia (PC) – January 23
  • Celeste (PS4, Switch, PC) – January 25
  • Dust and Salt (PC) – January 25
  • Dragon Ball FighterZ (PS4, Xbox One, PC) – January 26
  • Monster Hunter: World (PS4, Xbox One) – January 26
  • Dissidia Final Fantasy NT (PS4) – January 30
Shadow of the Colossus (PS4)

February

  • Batallion 1944 (PC Early Access) – February 1
  • Final Fantasy XII: The Zodiac Age (PC) – February 1
  • Night In The Woods (Switch) – February 1
  • Steamworld Dig (Switch) – February 1
  • UFC 3 (PS4, Xbox One) - February 2
  • Shadow of the Colossus (PS4) – February 6
  • Little Triangle (Xbox One) - February 7
  • Samsara (Xbox One) - February 7
  • ACA NeoGeo Blazing Star (PS4, Xbox One, Switch) - February 8
  • Bleed 2 (Xbox One) - February 8
  • Starpoint Gemini Warlords (Xbox One) - February 8
  • Civilization VI: Rise and Fall (PC) – February 8
  • Dragon Quest Builders (Switch) - February 9
  • Overdriven Reloaded: Special Edition (Xbox One) - February 9
  • The Seven Deadly Sins: Knights of Britannia (PS4) – February 9
  • Under Night In-Birth Exe: Late[st] (PS4, PS3, Vita) – February 9
  • Monster Energy Supercross: Special Edition (Xbox One) - February 12
  • Dynasty Warriors 9 (PS4, Xbox One, PC) – February 13
  • The Fall 2: Unbound (PS4, Xbox One, PC) – February 13
  • Kingdom Come: Deliverance (PS4, Xbox One, PC) – February 13
  • Owlboy (PS4, Xbox One, Switch) – February 13
  • Crossing Souls (PS4, PC) – February 13
  • Radiant Historia: Perfect Chronology (3DS) – February 13
  • Monster Energy Supercross: The Official Videogame (PS4, Xbox One, Switch, PC) – February 13
  • The Longest Five Minutes (Switch, Vita, PC) – February 13
  • Secret of Mana (PS4, Vita, PC) – February 15
  • Bayonetta 1 + 2 Collection (Switch) – February 16
  • Fe (PS4, Xbox One, Switch, PC) – February 16
  • Long Gone Days (PC) – February 18
  • The Station (Xbox One) – February 19
  • Metal Gear Survive (PS4, Xbox One, PC) - February 20
  • Age of Empires: Definitive Edition (PC) - February 20
  • Xenon Valkyrie+ (Xbox One) – February 20
  • Pac-Man Championship Edition 2 Plus (Switch) – February 22
  • Stellaris: Apocalypse (PC) – February 22
  • Past Cure (PS4, Xbox One, PC) – February 23
  • Yume Nikki: Dream Diary (PC) – February 23
  • Sword Art Online: Fatal Bullet (PS4, Xbox One, PC) – February 23
  • Gravel (Xbox One) – February 26
  • De Blob 2 (PS4, Xbox One) - February 27
  • Immortal Redneck (Xbox One) – February 27
  • Payday 2 (Switch) - February 27
  • Riftstar Raiders (Xbox One) – February 27
  • Darkest Dungeon (Xbox One) – February 28
Far Cry 5

March

  • Bravo Team (PSVR) – March 6
  • Pit People (Xbox One, PC) – March 2
  • Final Fantasy XV: Royal Edition (PS4, Xbox One, PC) – March 6
  • Frantics (PS4) – March 6
  • Scribblenauts Showdown (PS4, Xbox One, Switch) – March 6
  • Fear Effect Sedna (PS4, Xbox One, Switch, PC) – March 6
  • Devil May Cry HD Collection (PS4, Xbox One, PC) – March 13
  • Golem (PSVR) – March 13
  • Q.U.B.E. 2 (PS4, Xbox One, PC) – March 13
  • #WarGames (PC) – March 14
  • Kirby Star Allies (Switch) – March 16
  • Burnout Paradise Remastered (PS4, Xbox One) – March 16
  • Assassin's Creed Rogue: Remastered (PS4, Xbox One) – March 20
  • Attack on Titan 2 (PS4, Xbox One, Switch, PC) - March 20
  • Sea of Thieves (Xbox One, PC) – March 20
  • Titan Quest (PS4, Xbox One) – March 20
  • A Way Out (PS4, Xbox One, PC) – March 23
  • Detective Pikachu (3DS) – March 23
  • Ni No Kuni II: Revenant Kingdom (PS4, PC) – March 23
  • Pure Farming 2018 (PS4, Xbox One, PC) – March 23
  • Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (PS4, Switch, PC) – March 27
  • Far Cry 5 (PS4, Xbox One, PC) - March 27
  • MLB The Show 18 (PS4) – March 27
  • Agony (PS4, Xbox One, PC) – March 30
Nintendo Labo Variety Kit

April

  • Impact Winter (PS4, Xbox One) – April 4
  • Enigmatis 3: The Shadow of Karkhala (Xbox One) – April 6
  • Extinction (PS4, Xbox One, PC) –April 10
  • Masters of Anima (PS4, Xbox One, Switch, PC) – April 10
  • Owlboy (PS4, Xbox One) – April 10
  • Super Daryl Deluxe (PS4, Switch, PC) – April 10
  • Casey Powell Lacross 18 (PS4, Xbox One) – April 17
  • Gunhouse (PS4) – April 17
  • Yakuza 6: The Song of Life (PS4) – April 17
  • Metal Max Xeno (PS4, Vita) – April 19
  • God of War (PS4) – April 20
  • Nintendo Labo Variety Kit (Switch) – April 20
  • Nintendo Labo Robot Kit (Switch) – April 20
  • Phantom Trigger (PS4) – April 20
  • Adventure Time: Pirates of the Enchiridion (PS4, Xbox One, Switch, PC) - April 24
  • Dead Secret (PS4) – April 24
  • The Invisible Hours (PS4, Xbox One) – April 24
  • Just in TIme Incorporated (PS4) – April 24
  • South Park: The Fractured But Whole (Switch) – April 24
  • The Sword of Ditto (PS4) – April 24
  • Emily Wants to Play Too (PS4, Xbox One) – April 25
  • Runestone Keeper (Xbox One) – April 25
  • Agatha Knife (Xbox One) – April 26
  • DragoDino (Xbox One) – April 26
  • Late Shift (Switch) – April 26
  • Light Fall (Switch) – April 26
  • Saturday Morning RPG (Switch) – April 26
  • Korgan (Xbox One) – April 27
Detroit: Become Human

May

  • Battlezone Gold Edition (PS4, Xbox One, PC) – May 1
  • Outbreak: The Nightmare Chronicles (Xbox One) – May 1
  • Super Mega Baseball 2 (PS4, Xbox One, PC) – May 1
  • Coffee Crisis (PC) – May 2
  • Killing Floor: Incursion (PSVR) – May 1
  • Total War Saga: Thrones of Britannia (PC) – May 3
  • City of Brass (PS4, Xbox One, PC) – May 4
  • Donkey Kong Country: Tropical Freeze (Switch) – May 4
  • Conan Exiles (PS4, Xbox One, PC) – May 8
  • Destiny 2: Warmind (PS4, Xbox One, PC) – May 8
  • Last Encounter (PC) – May 8
  • Megadimension Neptunia VIIR (PS4) – May 8
  • Pillars of Eternity II: Deadfire (PC) – May 8
  • Raging Justice (PS4, Xbox One, Switch, PC) – May 8
  • Tacoma (PS4) – May 8
  • AO International Tennis (PS4, Xbox One) – May 8
  • Subaeria (PS4, Xbox One, PC) – May 9
  • Immortal Redneck (Switch) – May 10
  • Laser League (PS4, Xbox One, PC) – May 10
  • One Piece: Pirate Warriors 3 (Switch) – May 11
  • Warhammer 40,000: Inquisitor – Martyr (PS4, Xbox One, PC) – May 11
  • Battle Chasers Nightwar (Switch) – May 15
  • Dragon's Crown Pro (PS4) – May 15
  • Horizon Chase Turbo (PS4, PC) – May 15
  • Little Witch Academia: Chamber of Time (PS4, PC) – May 15
  • Omensight (PS4, PC) – May 15
  • Shin Megami Tensei: Strange Journey Redux (3DS) – May 15
  • Floor Kids (Switch) – PC
  • Far: Lone Sails (PC) – May 17
  • Fox N Forest (PS4, Xbox One, Switch, PC) – May 17
  • Worlds Adrift (PC) – May 17
  • Hyrule Warriors: Definitive Edition (Switch) – May 18
  • Little Nightmares: Complete Edition (Switch) – May 18
  • State of Decay 2 (Xbox One, PC) – May 18
  • Ancestors Legacy (Xbox One, PC) – May 22
  • Mega Man Legacy Collection (Switch) – May 22
  • Runner 3 (Switch, PC) – May 22
  • Space Hulk: Deathwing – Enhanced Edition (PS4, PC) – May 22
  • Tennis World Tour (PS4, Xbox One, Switch, PC) – May 22
  • Dillon's Dead-Heat Breakers (3DS) – May 24
  • Bloodstained: Curse of the Moon (PS4, Xbox One, Switch, 3DS, Vita, PC) – May 24
  • Dark Souls Remastered (PS4, Xbox One, PC) – May 25
  • Detroit: Become Human (PS4) – May 25
  • Agony (PS4, Xbox One, PC) – May 29
  • Everspace (PS4) – May 29
  • Legend of Kay Anniversary (Switch) – May 29
  • Moonlighter (PS4, Xbox One, Switch, PC) – May 29
  • Sega Mega Drive Classics (PS4, Xbox One) – May 29
  • Street Fighter 30th Anniversary Collection (PS4, Xbox One, Switch, PC) – May 29
Mario Tennis Aces

June

  • BlazBlue: Cross Tag Battle (PS4, Switch, PC) – June 5
  • The Elder Scrolls Online: Summerset (PS4, Xbox One, PC) – June 5
  • Onrush (PS4, Xbox One) – June 5
  • Shaq Fu: A Legend Reborn (PS4, Xbox One, Switch, PC) – June 5
  • Vampyr (PS4, Xbox One, PC) – June 5
  • MotoGP 18 (PS4, Xbox One, PC) – June 7
  • Flashback: Remastered Edition (Switch) – June 7
  • Sushi Striker: The Way of Sushido (Switch, 3DS) – June 8
  • Unravel Two (PS4, Xbox One, PC) – June 9
  • Fallout Shelter (PS4, Xbox One, PC) – June 10
  • Fortnite (Switch) – June 12
  • Hollow Knight (Switch) – June 12
  • Super Bomberman R (PS4, Xbox One, PC) – June 12
  • Jurassic World Evolution (PC, PS4, Xbox One) – June 12
  • R.B.I. Baseball 18 (Switch) – June 14
  • Lego: The Incredibles (PS4, Xbox One, Switch, PC) – June 15
  • The Lost Child (PS4, Switch, Vita) – June 19
  • Mario Tennis Aces (Switch) – June 22
  • New Gundam Breaker (PS4, PC) – June 22
  • De Blob Remastered (Switch) – June 26
  • Nier: Automata Become As Gods Edition (Xbox One) – June 26
  • The Awesome Adventures of Captain Spirit (PS4, Xbox One, PC) – June 26
  • Far Cry 3 Classic Edition (PS4, Xbox One) – June 26
  • Lumines Remastered (PS4, Xbox One, Switch, PC) – June 26
  • Ys VIII: Lacrimosa of Dana (Switch) – June 26
  • Crash Bandicoot N.Sane Trilogy (Xbox One, Switch, PC) – June 26
  • Fighting EX Layer (PS4) – June 28
  • The Crew 2 (PS4, Xbox One, PC) – June 29
  • Wolfenstein II: The New Colossus (Switch) – June 29
Octopath Traveler

July

  • Red Faction: Guerrilla Remastered (PS4, Xbox One, PC) – July 3
  • Mushroom Wars 2 (Switch) – July 5
  • Warhammer 40,000: Inquisitor – Martyr (PS4, Xbox One) – July 5
  • 20XX (PS4, Switch) – July 10
  • 20XX (Xbox One) – July 11
  • MXGP Pro (PS4, Xbox One, PC) – July 10
  • Shining Resonance Refrain (PS4, Xbox One, Switch, PC) – July 10
  • Captain Toad: Treasure Tracker (Switch, 3DS) – July 13
  • Earthfall (PS4, Xbox One, PC) – July 13
  • Hotel Transylvania 3: Monsters Overboard (PS4, Xbox One, Switch, PC) – July 13
  • Octopath Traveler (Switch) – July 13
  • Danger Zone 2 (PC) – July 13
  • Adventure Time: Pirates of the Enchiridion (PS4, Xbox One, Switch, PC) – July 17
  • Hand of Fate 2 (Switch) – July 17
  • Sonic Mania Plus (PS4, Xbox One, Switch) – July 17
  • Mothergunship (PS4, Xbox One, PC) – July 17
  • Pool Panic (Switch, PC) – July 19
  • The Banner Saga 3 (PS4, Xbox One, Switch, PC) – July 24
  • Mega Man X Legacy Collection 1 (PS4, Xbox One, Switch, PC) – July 24
  • Mega Man X Legacy Collection 2 (PS4, Xbox One, Switch, PC) – July 24
  • No Man’s Sky (Xbox One) – July 24
  • Train Sim World (PS4, Xbox One, PC) – July 24
  • Ys: Memories of Celceta (PC) – July 25
  • Sleep Tight (Switch, PC) – July 26
  • Code of Princess EX (Switch) – July 31
  • Titan Quest (Switch) – July 31
  • Chasm (PS4, Xbox One, PC) – July 31
World of Warcraft: Battle for Azeroth

August

  • Yakuza 0 (PC) – August 1
  • Iconoclasts (Switch) – August 2
  • Salt & Sanctuary (Switch) – August 2
  • WarioWare Gold (3DS) – August 3
  • Overcooked 2 (PS4, Xbox One, Switch, PC) – August 7
  • Dead Cells (PS4, Xbox One, Switch, PC) – August 7
  • Okami HD (Switch) – August 9
  • Minit (Switch) – August 9
  • Monster Hunter World (PC) – August 9
  • Madden NFL 19 (PS4, Xbox One, PC) – August 10
  • We Happy Few (PS4, Xbox One, PC) – August 10
  • Death's Gambit (PS4, PC)  – August 14
  • Phantom Doctrine (PS4, Xbox One, PC) – August 14
  • The Walking Dead: The Final Season Episode 1 (PS4, Xbox One, PC) – August 14
  • World of Warcraft: Battle for Azeroth (PC) – August 14
  • Cosmic Star Heroine (Switch) – August 14
  • Shenmue I & II (PS4, Xbox One, PC) – August 21
  • Guacamelee 2 (PS4, PC) – August 21
  • F1 2018 (PS4, Xbox One, PC) – August 24
  • Firewall: Zero Hour (PSVR) – August 28
  • Little Dragon's Cafe (PS4, Switch) – August 28
  • Monster Hunter Generations Ultimate (Switch) – August 28
  • Pro Evolution Soccer 2019 (PS4, Xbox One, PC) – August 28
  • Yakuza Kiwami 2 (PS4) – August 28
  • Strange Brigade (PS4, Xbox One, PC) – August 28
  • Blade Strangers (PS4, Switch, PC) – August 28
  • Donut County (PS4, PC, iOS) – August 28
  • De Blob 2 Remasted (Switch) – August 28
  • Fire Pro Wrestling World (PS4, PC) – August 28
  • Freedom Planet (Switch) – August 30
  • The Messenger (Switch, PC) – August 30
  • Two Point Hospital (PC) – August 30
  • Divinity: Original Sin 2 (PS4, Xbox One) – August 31
  • Naruto to Boruto: Shinobi Striker (PS4, Xbox One, PC) – August 31
Marvel's Spider-Man

September

  • Destiny 2: Forsaken (PS4, Xbox One, PC) – September 4
  • Dragon Quest XI: Echoes of an Elusive Age (PS4, PC) – September 4
  • Gone Home (Switch) – September 6
  • Immortal: Unchained (PS4, Xbox One, PC) – September 7
  • NBA 2K19 (PS4, Xbox One, Switch, PC) – September 7
  • NBA Live 19 (PS4, Xbox One) – September 7
  • SNK Heroines: Tag Team Frenzy (Switch, PS4) – September 7
  • Marvel’s Spider-Man (PS4) – September 7
  • Yo-kai Watch Blasters: Red Cat Corp and White Dog Squad (3DS) – September 7
  • Dust: An Elysian Tail (Switch) – September 10
  • Frozen Synapse (PC) – September 13
  • Final Fantasy XV: Pocket Edition (PS4, Xbox One, Switch) – September 13
  • Nintendo Labo Vehicle Kit (Switch) – September 14
  • NHL 19 (PS4, Xbox One) – September 14
  • Shadow of the Tomb Raider (PS4, Xbox One, PC) – September 14
  • Black Clover: Quartet Knights (PS4, PC) – September 14
  • Capcom Beat 'Em Up Bundle (PS4, Xbox One, Switch, PC) – September 18
  • Labyrinth of Refrain: Coven of Dusk (PS4, Switch, PC) – September 18
  • Insurgency: Sandstorm (PC) – September 18
  • Undertale (Switch) – September 18
  • Blind (PSVR, PC) – September 18
  • CrossCode (PC) – September 20
  • Xenoblade Chronicles 2: Torna The Golden Country (Switch) – September 21
  • South Park: The Stick of Truth (Switch) – September 25
  • The Walking Dead: The Final Season Episode 2 (PS4, Xbox One, PC) – September 25
  • Hollow Knight (PS4, Xbox One) – September 25
  • Valkyria Chronicles 4 (PS4, Xbox One, Switch, PC) – September 25
  • Pathfinder: Kingmaker (PC) – September 25
  • Life is Strange 2: Episode 1 (PS4, Xbox One, PC) – September 27
  • FIFA 19 (PS4, Xbox One, Switch, PS3, 360, PC) – September 28
  • Dragon Ball FighterZ (Switch) – September 28
Red Dead Redemption II

October

  • Astro Bot Rescue Mission (PSVR) – October 2
  • Forza Horizon 4 (Xbox One, PC) – October 2
  • Fist of the North Star: Lost Paradise (PS4) – October 2
  • Mega Man 11 (PS4, Xbox One, Switch, PC) – October 2
  • Assassin's Creed Odyssey (PS4, Xbox One, PC) – October 5
  • Super Mario Party (Switch) – October 5
  • Disgaea 1 Complete (PS4, Switch) – October 9
  • WWE 2K19 (PS4, Xbox One, PC) – October 9
  • The Occupation (PS4, Xbox One, PC) – October 9
  • Mark of the Ninja: Remastered (PS4, Xbox One, Switch, PC) – October 9
  • Child of Light (Switch) – October 11
  • Luigi's Mansion (3DS) – October 12
  • The World Ends With You: Final Remix (Switch) – October 12
  • Call of Duty: Black Ops 4 (PS4, Xbox One, PC) – October 12
  • Lego DC Super Villains (PS4, Xbox One, Switch, PC) – October 16
  • Starlink: Battle for Atlas (PS4, Xbox One, Switch) – October 16
  • Warriors Orochi 4 (PS4, Xbox One, Switch, PC) – October 16
  • For Honor: Marching Fire (PS4, Xbox One, PC) – October 16
  • Soulcalibur VI (PS4, Xbox One, PC) – October 19
  • Dark Souls Remastered (Switch) – October 19
  • Just Dance 2019 (PS4, XBox One, Switch, Wii, 360, Wii U) – October 23
  • My Hero One's Justice (PS4, Xbox One, Switch, PC) – October 26
  • Red Dead Redemption II (PS4, Xbox One) – October 26
  • Call of Cthulhu: The Official Video Game (PS4, Xbox One, PC) – October 30
Fallout 76

November

  • Diablo III: Eternal Collection (Switch) – November 2
  • Taiko no Tatsujin: Drum 'n' Fun! (Switch) – November 2
  • Taiko no Tatsujin: Drum Session! (PS4) – November 2
  • Déraciné (PSVR) – November 6
  • World of Final Fantasy Maxima (PS4, Xbox One, Switch, PC) – November 6
  • Overkill's The Walking Dead (PS4, Xbox One, PC) – November 6
  • The Forest (PS4) – November 6
  • Monster Boy and the Cursed Kingdom (PS4, Xbox One, Switch, PC) – November 6
  • Ride 3 (PS4, Xbox One, PC) – November 8
  • Valiant Hearts (Switch) – November 8
  • Hitman 2 (PS4, Xbox One, PC) – November 13
  • SNK 40th Anniversary Collection (Switch) – November 13
  • Spyro Reignited Trilogy (PS4, Xbox One) – November 13
  • Fallout 76 (PS4, Xbox One, PC) – November 14
  • Underworld Ascendant (PC) – November 15
  • Pokémon Let's Go Pikachu/Let's Go Eevee (Switch) – November 16
  • Civilization VI (Switch) – November 16
  • Battlefield V (PS4, Xbox One, PC) – November 20
  • Wreckfest (PS4, Xbox One) – November 20
  • Warframe (Switch) – November 20
  • Darksiders III (PS4, Xbox One, PC) – November 27
  • Artifact (PC) – November 28
  • Katamari Damacy Reroll (Switch, PC) – November 30
Super Smash Bros. Ultimate

December

  • Just Cause 4 (PS4, Xbox One, PC) – December 4
  • Persona 3: Dancing in Moonlight (PS4, Vita) – December 4
  • Persona 5: Dancing in Starlight (PS4, Vita) – December 4
  • Super Smash Bros. Ultimate (Switch) – December 7
  • Earth Defense Force 5 (PS4) – December 11
  • Insurgency: Sandstorm (PC) – December 12
  • Firewatch (Switch) – December 17

Here's A Look At Mech_Con 2018

$
0
0

Mech_Con is an annual show put on by Piranha Games in Vancouver to celebrate all things Mechwarrior and Battletech. The show has grown exponentially over the years with more than a thousand people attending the convention this year.

We attended the convention this year to check out how Mechwarrior 5: Mercenaries is coming along and took some time to snap shots of the lively proceedings on the floor, where attendees showed each other figurine collections, watched the world championships for Mechwarrior Online take place, and eagerly lined up for a chance to play Mechwarrior 5 in a cockpit constructed by the developers themselves.

Check out the gallery below to get a sense of the show.

 

For more on Mechwarrior 5, check out what we thought of the game here.

Football Titles You Might Have Missed In 2018

$
0
0

EA's Madden franchise isn't the only (American) football game in town, so this week I'm taking a look at some of the other football titles that had new installments this year.

Draft Day Sports Pro Football 2019

Platform: PC
Developer: Wolverine Studios

The DDS series is simulation based, meaning it's about putting the right team together and not about breaking ankles on the field with your stick skills. As such you draft, sign players in free agency, and build your playbook to create a dynasty.

On the field, you call plays and watch them unfold in a top-down perspective. You can also watch replays and whole games (from the same perspective) if you want to study further.

Still, I'd like to see the playbooks expanded to include more formations, and on defense in particular, it would be nice to get more information about each play (including which formation your opponent takes the field with per play) so you have a better understanding of the coverages and concepts involved.

While the game doesn't stack up to the complexity of the genre-standard Football Manager series (different sport, I know, but still) and the front office features could use more depth like better contract negotiations/options and player morale/personalities, it fits a simulation bill not served by other football titles out there.

Pro Football 2019 also has customization features allowing you to create custom players, set league structure options like the salary cap, and play with others online.

Mutant Football League Dynasty Edition

Platform: PS4, Xbox One, Switch, PC
Developer: Digital Dreams Entertainment

Although the original version of this game came out back in 2017, this fall the Dynasty Edition released adding much-needed depth with more franchise options to go along with the over-the-top on-the-field action. This includes custom playbooks (which shrink if your QB dies!), an XP system, free agency, and even player arrests. If you're looking for an arcade-gameplay title that doesn't take itself too seriously but has some management options, check this one out.

Maximum Football 2018

Platform: PS4, Xbox One
Developer: Canuck Play

Maximum Football 2018 boasts a unique feature – it's the only title that lets you play football with either pro, college, or Canadian rulesets. While I don't know a lot about Canadian football, playing the American version quickly shows that this title lacks polish or depth in every department. From animations to A.I., from presentation to management options, the game doesn't have a lot to offer. Regardless, developer Canuck Play has signed up Boston College legend, Heisman Trophy winner, and Little Big Man Doug Flutie for next year's fall title, which will be called Doug Flutie's Maximum Football.

Axis Football 2018

Platform: PS4, Xbox One, PC
Developer: Axis Games

Axis Football 2018 is an interesting title that it doesn't have a lot of franchise features (no scouting, for instance). The gameplay lacks A.I. and animation polish, but there are some complex options from play to play. Each defender can be set into a hot route to change their individual assignment, and an overarching focus for the play (like boosting your route running or blocking) – can be determined apart from which play you call.

Gameplay wise, precision passing lets you control an on-the-field reticle with the right analog stick for aiming your throw, and it's easy to use. In general, the game runs at a decent clip and running with the ball feels smooth.

Axis Football 2018 also lets you use mods and customize teams, players (including their attributes), and uniforms.


We Go Hands-On With Pokémon Go's Trainer Battles

$
0
0

After over three years since its announcement, or 1,182 days, Pokémon Go has finally added the trainer battles as teased in the initial reveal trailer. One of the mainline series' core mechanics has taken a long time to come to the mobile spinoff, despite the mobile game's immense popularity and the fact that it was listed as a bullet point in the game’s original trailer. We got hands on with the newest pillar of Pokémon Go’s gameplay and learned all about how the new battles work.

Pokémon Go’s PvP seems like an obvious mechanic based on how important it is to Pokémon in general in the games and, well, basically every other medium. For Niantic, creating player-vs.-player battles meant asking themselves the fundamental question of “What does it mean to be good at Pokémon Go?” While gym battles against the AI have long been a part of the mobile title, that battle system is not necessarily well-suited to competing with other players, which required thinking about what a successful Pokémon Trainer in the Pokémon Go world would look like.

At its most basic level, Pokémon Go’s trainer battles still look a lot like its gym and raid battles. You bring a Pokémon into battle, tap the screen until a move charges up, and switch when appropriate. There are a few key differences for specific tuning toward making PvP more doable than the war of attrition that gym and raid battles tend to be.

Each trainer only brings in three Pokémon this time to keep battles moving faster in PvP. At that point, you tap like mad to get your Pokémon to charge up their special moves, and then choose to use the move by tapping the button on the screen. When a Pokémon uses their special charged attack, the other Pokémon can choose to use a consumable defense shield that trainers get two of per battle to help blunt the incoming attack a little. While you can also switch Pokémon in real-time, there is a cooldown once you switch so you and your opponent can’t just keep changing types over and over.

Outside of battle, you can use stardust and evolutionary items to teach your Pokémon a second charge move to choose between when fighting. Some Pokémon will learn a stronger new move of the same type, but some will get entirely different types, increasing their versatility. A dragon type that has a dragon charge attack and a fire attack means they can handle both dragons and ice Pokémon that step up to battle.

Basically, battling comes down to the team you brought in, your type advantages, which of your Pokémon have second charge moves, your tapping speed, and making the right calls on when to defend.

To get into a trainer battle, you physically approach someone playing the game and scan the QR code in their trainer profile. Niantic says they wanted players to have to physically make contact with other players to match the way trainers in the main game lock eyes before challenging each other. You can tell people how great you think shorts are in real life now, but there’s no guarantee that’ll get them to show you their QR code.

If you’re Ultra friends with someone, you can battle them online as well.

After scanning, you agree on a league in variations of Great, Ultra, and Master. Great limits the battles to Pokémon with CP under 1500, while Ultra ups the limit to 2500, and Master removes the limit altogether. If you just started the game but met someone who has been playing for years and constantly getting stronger Pokémon, you can keep the battle on the ground level.

After you agree on a league, Pokémon Go recommends a team for you based on the CP requirements. The recommendations are based on a number of factors, but primarily CP, so your three strongest Pokémon of different types likely get chosen, but you’re free to adjust your team around. For people you meet in public, you might not necessarily know what teams they prefer, but battling people multiple times or friends or other trainers you see during Pokémon Go community days might give you an edge in guessing which Pokémon they’ll bring into battle.

Battles have a hard timer of four minutes, but you don’t see the countdown until the last thirty seconds. After time runs out, the game decides a winner based on a number of different factors, including number of Pokémon remaining and their health. You can also practice against AI trainers by testing your mettle against the team leaders Candela, Blanche, and Spark whenever you want. Be warned, though, they can be incredibly aggressive and charge up moves inhumanly fast.

Whether you’re playing against a human or the AI, you get rewards for winning or losing. After the battle, both players are given stardust and the possibility receiving of evolutionary items, including rare ones. The now-retired Ace Trainer badge makes a return for players who win enough battles. The game keeps track of your wins, but not your losses, so Niantic wants to incentivize everyone to go out there and challenge as many people as possible.

Perhaps most interestingly, Niantic has said that Pokémon Go’s battles are not done evolving and that they plan to incorporate more mechanics from the mainline games, but were not forthcoming about what it might be. Perhaps items are one possibility or maybe traits or abilities, it is hard to say. When asked about other possible features, like battles taking place using Augmented Reality or allowing spectating of battles, Niantic said it's still exploring and experimenting with further changes.

So, was it worth the wait? It’s going to vary a lot and depend on how often you meet with other people who play Pokémon Go, as the battles don’t really seem conducive to long, strategic sessions. They seem designed for fighting someone and then quickly moving on to the next trainer. As they add more mechanics to the battles, it will hopefully get a lot more interesting and be less dependent on CP, but it is not something that feels like it took three years to design.

Tim Sweeney Answers Questions About The New Epic Games Store

$
0
0

The PC game distribution business could experience a giant shakeup in the coming months and years following the news that Fortnite creator Epic Games has built its own store. This new developer-friendly model offers a dramatically more favorable revenue split than rival marketplaces like Steam, but beyond that, we still have questions about how this Epic Games Store operates. Who better to answer our questions than Epic Games founder Tim Sweeney? 

The PC marketplace already offers a lot of choice to gamers with Steam, GOG, the Microsoft store, etc. What market conditions led you to believe there is an opportunity for another storefront?

The 70/30 percent split was a breakthrough more than a decade ago with the advent of Steam, the Apple App Store, and Google Play. But today, digital software stores have grown into a $25,000,000,000+ business worldwide across all platforms, yet the economies of scale have not benefited developers. In our analysis, stores are marking up their costs 300 percent to 400 percent. We simply aim to give developers a better deal.

How did you determine the revenue split percentage, and is this a locked number moving forward?

While running Fortnite we learned a lot about the cost of running a digital store on PC. The math is quite simple: we pay around 2.5 to 3.5 percent for payment processing for major payment methods, less than 1.5 percent for CDN costs (assuming all games are updated as often as Fortnite), and between 1 and 2 percent for variable operating and customer support costs. Fixed costs of developing and supporting the platform become negligible at a large scale. In our analysis, stores charging 30 percent are marking up their costs by 300 to 400 percent. But with developers receiving 88 percent of revenue and Epic receiving 12 percent, this store will still be a profitable business for us.

The Epic Games store is a long-term effort that we’ll be extending and improving for years. Ultimately, we hope competition between stores means better deals for all developers!

What other platforms are you trying to extend the store to? Are you talking about mobile and console?

The Epic Games store is launching on PC and Mac in 2018, and Android later in 2019. We’d like to launch on iOS in 2019, however, that is in apparent conflict with current Apple policy.

We believe all general purpose computing devices, such as PCs, smartphones, and tablets, should be open to competition between stores.

Consoles are a different market, with dedicated game machines whose hardware costs are often partly subsidized by software revenue. Epic doesn’t seek to operate a storefront on console platforms, but as an engine maker we do everything we can to enable cross-platform interoperability.

Will the Epic Games store be a dedicated website, a part of the Epic Games launcher, or another distinct launcher?

The store will be accessible both through Epic Games launcher and on the web. A user will need to install Epic Games launcher to download and update games from Epic Games store.

From the gamer's perspective, why should they shop at the Epic store as opposed to the marketplaces they already buy from?

It’s a lightweight storefront that’s convenient to use, and gives developers a better deal.

How important is curation to this new platform? Does Epic plan to be fastidious to not overwhelm the marketplace with every game under the sun or do you want an ocean deep pool of games where quality isn't necessarily a factor for a game to appear on the platform?

The Epic Games store is launching with a small selection of handpicked games and will grow over time. As we work toward opening up generally to developers in mid-2019, we plan to set a reasonable quality threshold.

How does the economics of the Support-A-Creator program work? Could you provide an example?

Creators earn a share of revenue from each attributable sale (either by link or by manual creator tag entry, like in Fortnite). Developers set the rate of the revenue share and Epic pays the first 5 percent for the first 24 months. Developers get immediate access to thousands of creators who can promote their titles with no friction, and they can automatically give creators free access to their games if they choose so.

We believe this will make a more direct and sustainable connection between game developers and content creators such as streamers and video makers.

Does the store use any style of digital right management, and can players play these games offline or is an internet connection required?

We do not have any store-wide DRM. Developers are free to use their own DRM solutions if they choose.

Does the store have any sort of achievement system?

Not at launch, but we’re working on these kinds of features.

Is there a mechanic in place that allows users to sell or trade used games?

No.

What sort of exclusive games are going to come to this platform? Is exclusivity something you are thinking about?

Epic’s own games are exclusive to the Epic Games Store on PC and Mac, and we’ll sometimes fund developers to release games exclusively through the store.

Will the store have a virtual reality component to it as well? If so, which headsets are supported?

The Epic Games store doesn’t have any sort of VR user interface, however, games released on the store can support VR if they choose.

New Gameplay Today – Resident Evil 2 Remake

$
0
0

Sorry Jeff Cork isn't here, but we still love you guys and wanted to show off some great games today, so we recruited Imran Khan who just returned from a demo of Capcom's remake of Resident Evil 2. We talk about Capcom's return to the series roots, its renewed focus on puzzles, and how many headshots a zombie can take.

Imran is joined by Leo "Mud Pie" Vader and Ben "Shredder" Reeves. You know, just a bunch of boys playing games and having fun. You can also check out Imran's written impressions from the entire demo here.

Resident Evil 2 is scheduled for release on January 25 on PlayStation 4, Xbox One, and PC. You have been warned.

January Cover Revealed – Rage 2

$
0
0

The original Rage served as Id Software’s first foray into open-world games and while it was praised for fantastic visuals and engaging gunplay, few considered the game on par with the rest of Id’s classic franchises like Doom, Quake, and Wolfenstein. With Rage 2, the developer is looking to change that and create a memorable, zany shooter by teaming up with open-world experts Avalanche Studios (Just Cause). We journeyed to Avalanche Studios’ Stockholm office to explore Rage’s colorful “post-post apocalyptic” version of the Wasteland and got a taste of the wild weaponry and pulverizing powers. Here's a look at our two covers!

Our January issue dives into why we think this unexpected sequel is the most promising shooter on the horizon. As the first people outside of the developers to stomp around the open world, we have exclusive impressions and information about the game’s weapons, powers, and story. Starting this week, we’ll also have exclusive online content to support our cover story including interviews, gameplay breakdowns, and more.

The January issue doesn’t just stop raging with our cover story. We’ve got a chronicle of the history of Super Smash Bros, a huge list on the perfect games to play with family and friends over the holidays, an in-depth analysis of THQ Nordic’s aggressive rise, as well as reviews for Battlefield V, Pokemon Let’s Go, Fallout 76, Tetris Effect, and the PlayStation Classic.

Print subscribers can expect their issues to begin arriving in the coming weeks. The digital edition of this issue launches after The Game Awards on Thursday for PC/Mac, iOS, and Google Play. You can also get the latest issue through third-party apps on Nook and Kindle later this week. To switch your print subscription to digital, click here, or to create a new subscription to the digital edition, click here.

Click on the banner below to visit our coverage hub for Rage 2 and check back throughout the month for new, exciting stories and info.

Geoff Keighley Interview – Eyes On The Prize

$
0
0

Few people can say they started a career when they were still in high school, but Geoff Keighley knew what he wanted to do well before he had his driver’s license. From tester to journalist, he’s worn many hats in his long video game career, and is now the host of the Game Awards. I talked to Keighley about his lucky breaks and his continued fascination with games.

Take me back to your first video game memory. Were you hooked immediately?
My first experiences with games started when I was a kid. I remember my mother, who ran the books for my dad’s business in Toronto, always had an IBM PC in the office. When I was five years old, instead of going to piano lessons or anything like that, I went to computer classes. I went to this lady’s house where I learned to type and used programs like Reader Rabbit and Turtle Tracks. The first skill I learned was working on a computer. This was the ’80s, and computers were just starting to get into homes. I was the right age at the right time to start learning about them, and it was through the prism of education software. From there it grew to playing some of the early adventure games. I remember playing Willow from Lucasfilm and early Sierra games on an IBM PC in the family room. My brother and I would sit there and play games. We then got consoles from Sega and Nintendo.

When did you learn you wanted to be involved in video games as a career?
It was a natural evolution from playing those adventure games. I got really into them. At the time, I was starting to get into [online bulletin-board systems] and CompuServe for hints in those games. Back then, I was effectively charged by the minute for activity because I was paying long distance from Toronto to California, so I would try to game the system and figure out how many minutes it would take me to get a hint to progress in my adventure game.

I was playing these adventure games during my school years, and found this community around them that fascinated me. I always wondered how games were made, so one day when I was 12 years old, I wrote to Sierra Online to see if they would tell me. I didn’t think I would hear anything, but maybe three or four weeks later I received a letter back from [Sierra’s] Gano Haine that said, “Geoff, we love your enthusiasm for Sierra and are so excited you are a big fan. You seem to really know our games. We’re wondering if you would like to beta test one of our upcoming titles.” Again, I was 12 at the time, so I was fascinated and wrote right back. They sent me the discs for EcoQuest 2 for MS DOS dated November 13, 1992. I still have those discs on my desk. I played through that game early and gave them feedback. There was a forum on CompuServe where all of the beta testers around the world would go to chat about what we thought and give feedback to designers. Between my math homework in high school, I was going onto that forum to talk to people like Roberta Williams, Jane Jensen, Al Lowe, and all of these folks that were making adventure games for Sierra.

I got to do that. It was all luck of the draw. I didn’t get paid anything. I just got early access to those games. When those titles were actually released, I knew how to get through them early, so [online] I became this sort of master of adventure games. One day, an editor from one of the gaming magazines started noticing all of my posts and thought, “This guy really knows his games, and writes well about them.” He sent me an email and asked me if I would like to write for the magazine. I then started previewing games. My path into games was a combination of having early access to them, an editor noticing my work, and being around those creators when I was a teenager. That led to me going to id Software in 1993 when they were finishing up Doom.

photo: Dan Pineda

You were kind of the Doogie Howser of video games.
Yeah. It’s crazy. Doogie Howser or some people compare [my path] to Almost Famous. I just kind of fell into it at the time; I didn’t need to be making money. I was still going to school. I’ve never really had any other job in my life. There would be summers where I would just write for video game magazines, or travel to meet with developers. I got to go to the first E3 in 1995 when I was 15 or 16 years old, and had to have a special permission letter from Doug Lowenstein of the ESA saying I could get in because you had to be 18. I got special treatment.

Did you think of anything else for a possible career?
I never saw it as my career or calling. I went to college at USC in L.A., and I was toying with going to law school. I took my LSAT. Games just kind of naturally grew into a career. It was never my plan. Things just happened, and I just got busier and busier. After college, all of the television stuff started with G4 and Spike. All of these opportunities just came up. I deferred law school for two years, and never went back to it.

You’ve worn many hats in the industry, but I would say your most defined roles where when you were on GameTrailers and G4 TV. How did you realize you could make it in front of the camera?
I didn’t have a lot of on-camera experience, but I did do talk shows and stuff like that. Strangely enough, I was also around the first video game awards show called Cybermania ’94, which was produced by a friend of my dad and aired on TBS. It was live from Universal Studios and hosted by Leslie Nielsen and Jonathan Taylor Thomas. I got to go to that show, and help write the narrative for the nominee packages that William Shatner read. I got to be around television stuff behind the scenes, and then Victor Lucas of Electric Playground came to me one day at a press event and said, “Hey, I think you might be good in front of a camera. Have you ever thought about hosting some stuff?” I said, “No, but I’d give it a try.” I was already at the press events at the time for Entertainment Weekly, so I started doing double duty with Electric Playground. That started in probably 2002 or 2003. It grew from there to G4 to Spike.

From your written Final Hours exploration of how games are created to other ventures like the Game Awards and E3 Coliseum, it seems like you are always on the cusp of changing your career focus. Is this just a continuation of the path you’ve had with opportunities coming to you?
I always say my career has this natural evolution from writing articles to doing video stuff to moving into streaming and digital. I’m grateful that I’ve been able to move between different mediums. I’m just fascinated by how games are covered in new ways. I’ve been lucky enough to have the support of game developers and publishers to navigate me to those new places. I don’t know what I’ll be doing 10 years from now, but I think the Game Awards will always be a part of it.

Photo: Dan Pineda

You chose to create the Game Awards on your own. Walk me through that decision.
It sort of came out of necessity because the Spike award show was sort of going in the wrong way. It took a lot of financial and personal risk to do that five years ago. Making that show has largely taken up the last five years of my life, and I would say I’m focused on it 70 percent of the year. It’s such a huge project. I’m happy to do it since it’s such a huge opportunity to represent the industry. It’s a unique phenomenon working on something like this. You work for a better part of a year on it and it gets boiled down to 120 minutes of time. There are always things you hope would have been better, but I think last year’s show was really special. We had big game reveals, the moment with Carol Shaw was really special, and with these shows you can’t really engineer them; they just have to sort of happen. Last year worked well and gave me great confidence. We got a great response from the audience, and I think we can push that a little bit further this year. I think you’ll see a show that is about awards and game announcements, but also celebrates what it means to play games. We’re going to recognize people who are doing great things in the community. I realize our opportunity is much greater than just handing out trophies for games. I want to make sure we celebrate what our industry means to everyone.

How did your relationship with Hideo Kojima begin? It seems like you guys are super tight. He’s been a part of the awards almost every year.
I think I first met him at an E3 one year. The first time I spent a significant amount of time with him was 2001 for Metal Gear Solid 2: Sons of Liberty. I was writing the Final Hours on that, and 9/11 had just happened. I flew from Los Angeles to Tokyo on a nearly empty 747. It was really weird to be on a plane a week or two after 9/11. I flew there to talk to him about the making of Metal Gear Solid 2. We had a really good time over there, and I wrote an article for GameSpot about the making of that game. We just really connected about the deeper meaning games can have for people, and the stories he wants to tell. He’s brilliant with the messages he imbues into the games about family and war and all of those deeper thoughts. He’s also fascinated with western culture. He spends a lot of time over here in the States, and I think a lot of our friendship comes from him appreciating what I am doing here, and me appreciating what he’s doing in Japan.

The first time we worked together on an award show was when we announced Metal Gear Rising: Revengeance. That actually leaked the day of the show. The trailer was posted early. It was kind of a dramatic day. Ever since that he’s been a big supporter of what I’ve done. When I left Spike to start the Game Awards he was with me. It was right around when he was having trouble with Konami, and he was going to go off on his own. He was very supportive of me from the get-go, and was one of the first to sign up for the Game Awards.

There were two people who told me to do the Game Awards. The first was Sam Houser from Rockstar Games. He told me how important it was to have an award show like this. I remember talking to him at the after party for the VGX awards when Rockstar won Game of the Year for Grand Theft Auto IV. He came up to me there and said ‘Geoff, I know it’s been a tough year making this happen, but you did it, and I want you to know no matter what that it’s really important that our industry has this show. We’re here to back you any way I can.’ That stuck with me, and then when I talked to Kojima about my idea, he said he was with me too.

Houser and Kojima kind of convinced me to make that leap and do my own thing. My relationship with Kojima has just sort of grown from there. He’s one of the most loyal and caring people I’ve met in the industry. His word really is his bond.

[This article originally ran in Game Informer issue 308]

Nintendo’s Best Tips For Each New Super Smash Bros. Ultimate Character

$
0
0

Super Smash Bros. Ultimate releases this week with a launch roster of more than 70 characters. While you have an unprecedented amount of returning characters to choose from – literally every fighter from the entire series– this latest entry also adds several newcomers to one of gaming’s biggest crossovers.

I caught up with Nintendo Treehouse’s JC Rodrigo, who has been working on Super Smash Bros. Ultimate since long before it was announced, to get his best tips for each of the all-new characters. Check out how he recommends approaching each character, and start figuring out if you’re going to have a new main.

Inkling

“Inkling is a very interesting character. Inkling’s fight style is to ink up someone, which maximizes damage on every hit you do, and then run away. Fill up your ink tank, and then go back in. You’re going to be constantly going in and out, so you have to really know your spacing on a deeper level. But can you just run around and start burying people with your roller? Absolutely! If you’re familiar with Splatoon, you’re going to know what those items do. Like, ‘Hey! I know what the Splattershot does! I know what the roller does! I know what the blaster does!’ Inkling is pretty easy: Just go in and start inking up fools! Also, the ink does slow down your opponent, just like it does in Splatoon.”

Ridley

“Learn how to sweet spot his down-B, which is his skewer. If you connect with it right at the tip, you get kind of a pause moment and they crumple. At that point, when they’re on the ground after being hit with it, it’s just like you’ve been knocked down: You can do a wake-up attack or you can roll left or right, but it becomes an immediate guessing game for the other person. As a Ridley player, if they roll, it’s easy to catch them if you train yourself how to do it, and you can K.O. them because that skewer does like 40-plus percent damage. It’s really powerful. No launch, but it does a proverbial truckload of damage.”

Simon and Richter

“Simon is a really interesting archetype because no other character is like Simon or Richter. You want to keep them at max range with your holy water, with your cross, and with your axe. Once you set them up with something like that, you want to back up because the start-up on a lot of their stuff takes a little bit of time to get out, but it’s really powerful. If you’re fighting against him, get in and stay in. Don’t let up, because the moment he gets a chance to set up with the holy water, you start burning and it’s guaranteed safe hits on you. If he hits you with an axe, it’s guaranteed max-range whip. You really want to get in if you’re playing against him, and if you’re playing as him, keep people at max range, run away, make sure you have your items out, and keep people at that distance.”

King K. Rool

“He is a tank. He’s a little bit different too because of his belly. He has super armor on things, but if you start to use his counter too much, you hit him in the belly and he breaks after a couple hits, so it’s really important to be aware of how his belly works. You have to be aware of his crown, the two angles of which you can suck in with his blunderbuss in and out. He’s very different, but my favorite part of King K. Rool is abusing his tilts. You really want to use side tilt, up tilt, and down tilt. If you use down tilt, he has a stomp where he stomps someone into the ground, and then after that you can just down Smash and it’s just guaranteed. If you guess right, you can do so much damage with King K. Rool, and you can counter too. And it’s really hard to dunk him because of his propeller up-B.”

Isabelle

“She doesn’t handle like Villager. She’s not an echo fighter because of the way you use her. For example, Villager will bury a seed that you have to water and then he can cut down the tree. Isabelle’s setups are very fast; it’s just down-B and boom – the Lloid trap is buried and you can detonate it or let someone walk over it. I realized I could trap people. When I kick someone off the ledge, I bury a Lloid between where they’re going to roll, then I stand on top of the next thing and pull out my fishing rod. What happens if they’re forced to jump up because if they come down, I’ll grab them with the fishing rod. If they grab onto the ledge and roll, they’re going to get hit with the Lloid. If they don’t roll, I’ve got them with the fishing rod. It’s about trying to cover all the options they have by setting up properly. And she hits deceptively hard! Also, if I’m trying to come back after being knocked off, I’ll try to fishhook them and throw them off stage and switch positions with them. It’s so gratifying, and even if you miss, you can grab the ledge with the fishing hook and use it like a tether.”

Incineroar

“What’s going to be really powerful with him is knowing how to use his counter. When you down-B, it’s not an immediate hit like Marth or anybody else; you have to store it, and then you only have a limited amount of time to go hit someone. If you know that person has a counter stored, you better watch out, because you can K.O. people at 40 or 50 [percent]. It’s so good. His side-B lariat has a tight timing window, but once you know the timing, the bounce off the ropes is the same for every character no matter how heavy they are.”


Super Smash Bros. Ultimate launches December 7 on Switch.

You Don't Need To Play The First Rage To Understand Rage 2

$
0
0

One of the questions we had in our pockets when we flew to Stockholm to play Rage 2 for our cover story was whether or not you'd need to play the original game to understand the happenings of its sequel.  Set more than 20 years after the original game, id and Avalanche have endeavored to pay homage to the events of the original game while creating an adventure that's inviting to newcomers.

The simple answer is "No," you don't have to play Rage to appreciate Rage 2. Players start the game as a new protagonist named Walker (whose gender you can choose) who ventures to avenge the destruction of their home and stop the Authority. Despite the return of the original antagonists regime, Rage 2 is a self-contained story. However, Avalanche says there are tons of references and treats for those who played the original game and have fond memories of it, like the return of characters Loosum Hagar and John Marshall.

For more on Rage 2, be sure to check out our coverage hub by clicking on the banner below.


15 Spoiler-Free Tips To Help You Survive Ashen

$
0
0

Ashen released earlier tonight and while we're still working on our review, we do have a few spoiler-free pointers to help you out during the game's opening hours. Here are 15 lessons to take to heart that will make the opening hours of the game much easier to weather.

1. If you're playing in single-player,  you have an A.I. partner. They're actually quite competent and powerful. Use them as bait during fights with tougher foes, attacking at your target's back when it's turned to you. Don't fret too much if your partner goes down, they'll revive later.

2. Prioritize side quests. They're called side quests but they're really essential to accessing the most powerful upgrades as well as the most interesting missions and characters.

3. About that last point: When you meet the character Elia, do her mission immediately. Completing it opens up fast travel, which will make your life much easier in Ashen than it would be otherwise.

4. As you build up Vagrant's Rest, your village and place of respite, with new characters, be sure to return every now and again. Not only does the under-construction village become more whole with the passing of time but new dialog will give you intriguing bits of lore.

5.  As soon as you can, load out your equipment with talismans. They're cheap ways to give your main character stat buffs, like more health or a longer stun-duration on foes.

6. Don't worry too much about upgrading weapons. You'll consistently be finding more powerful base weaponry, so really only upgrade them one or two levels. When you find a powerful base weapon you're in love with, then commit to the third ("Ash Infused") upgrade, which requires quite a bit of change and a rare crafting material you find out in the wilds.

7. You have a mission-waypoint-compass-thing at the top of your screen. It is useless. Your map is not. Get used to using your map screen to find your way around obstacles keeping you from reaching your destination.

8. Don't waste money on healing items with merchants. There's enough out there in the world you can scavenge from skeletons lying about and the bodies of fallen foes. Mushrooms, which heal you over a period of a few seconds, are plentiful in the world.

9. Here are some valuable upgrades to prioritize. Jokell's upgrades lets you take more swigs of your healing potion before it runs out. Elia makes the healing potion itself more powerful. Bataran's table will reinforce your weapons.

10. Once you unlock them, be sure to keep a handy supply of spears. You can build them at Vorsa's worktable for cheap. These are good for hunting speedy animals that drop valuable items as well as hitting big enemies from afar. Doing more of Vorsa's quests will unlock more powerful spears.

11. You have a one-handed weapon slot and a two-handed weapon slot. When you're a few hours in, you should ideally have a powerful weapon in each slot you like. Navigating dark caverns require you to have one hand available for your lantern, so don't plan on sticking to a heavy two-handed weapon the entire game. You need to be flexible.

12. If you die to a boss and don't want to fight the minions that exist between the checkpoint and their lair, most of the time you can run past them.

13. If you come across an area where the enemies are taking you down in one hit, you should probably come back later with better equipment instead of forcing your way through.

14. Littered throughout the world are hard-to-see items called Black Ashen Feathers that increase your maximum health. Be on the lookout for them. They're usually in hard-to-reach places that will require you to do some running jumps or careful sliding down slopes.

15. Your inventory is limited. If you find yourself wanting to hang on to some weapons and armor, there's a storage chest back at Vagrant's Rest where you can dump off any items you don't need. This is also a good place for storing crafting materials, like spearheads.

Check back later for our review of Ashen.

The Good, The Bad, And The Ugly Of The Red Dead Online Beta

$
0
0

Red Dead Online launched last week, and since then a large posse of Game Informer editors have been putting the mode through its paces. After countless shootouts, fishing sessions, and tours around the open world interacting with the strangers offering free roam missions, we feel like we’re finally in a good spot to levy some judgment on the mode in its early form. Sticking with the Western theme, here is the good, the bad, and the ugly of Red Dead Online.  


THE GOOD

Playing Cooperatively Is A Blast

The same central principle that made Grand Theft Auto Online so fun holds for Red Dead Online – being in a Rockstar open world with your friends is always a good time. Whether you are goofing off, terrorizing towns, hunting animals, slamming whiskeys together in a saloon, or completing missions, it just feels good to gallop around the map with a posse. 

Scales Well For Groups, But It’s Also Fun To Play Solo 

You don’t need to roll with a posse to have a good time in Red Dead Online. I’ve spent a lot of time hunting, fishing, and tackling free roam missions by myself and had a great time. Even better, I have experienced minimal interference from rival players. When they do mess with you enough, a parlay system allows you to move past the problem player. Rockstar could smooth this out even further, but I encourage solo players put off by the prospect of asshole antagonists to check out the mode. 

Character Customization Has Fun With The Historical Era

Red Dead Online allows you to create your own outlaw, and the customization options are pretty funny. Frontier living was rough, and the denizens of this world have the wear and tear on their faces to prove it. The hair options vary from classy Saint Denis raconteur to crazed backwoods yokel. Complexion tweaks let you make your face as weathered and scarred as you want, and the hilarious choices for your chompers are a dentist’s nightmare. 

The Cooperative Missions Follow A Story Thread

Red Dead Online casts you as a prison escapee enlisted to help a rich women exact justice on the conspirators who killed her husband and got you wrongfully imprisoned. These missions include a brand-new cast full of interesting characters, and I’m curious to see where the story goes as Rockstar includes more missions in the future. If the developers continually add new missions complete with cutscenes and voice acting, it could go a long way toward roping in more fans of the story mode who would otherwise neglect Red Dead Online.

The Open World Is An Anecdote Factory

The great part about Rockstar open worlds is you don’t need to be playing missions to have a memorable experience. A lot of the best moments in Red Dead Online thus far are the stories that grow from emergent scenarios. Frantic shootouts that follow being ambushed by O’Driscolls when your horse is packed with pelts and animal carcasses. Lassoing that pest of a rival player taking pot shots at you while you were fishing and dropping them in the river. Leaving camp to pick some herbs for crafting only to barely make it back alive after a traumatic cougar attack – these are the shining moments that elevate the experience. 

Free Roam Mission Have Interesting Quest Givers

Red Dead Online takes place before the events of Red Dead Redemption II, which means you get to interact with many of the people who may eventually meet their untimely demise in the story campaign. Since your avatar doesn’t talk, these interactions tend to devolve into character monologues, but it's interesting nonetheless to hear more of their stories and get to know them better. The familiar faces who return from the original Red Dead Redemption are also a nice touch. 

Ability Cards Give An Element Of Customization

Rockstar games are normally light on RPG mechanics, but I like the addition of this card system. Ability cards allow players to choose passive boosts that best fit their play style and giving the progression system the carrot of unlocking new cards for purchase. Since the Dead Eye system does not slow time in RDO, you instead get to choose which bonus your character gets when activating the ability. Depending on the card, that could be regenerating health, increasing damage dealt to enemies, buffing teammates, etc. The three passive card slots give you further customization.

Not All Money-Generating Options Require Manslaughter

Shootouts are undoubtedly a central element to the Wild West fantasy, but I’m glad Rockstar included options that don’t require you to grind missions or spend hundreds of hours in adversarial modes. Those who prefer to spend their time in the open world can make a pretty penny by hunting animals, fishing, or racing.


THE BAD

The Adversarial Modes Aren’t Exciting

I’ll be honest – I never play Rockstar games for their adversarial modes. If I want to play competitive multiplayer modes, several games exist that pour all their resources into this department and offer better gunplay, map design, and modes. Red Dead Online doesn’t change my mind in this regard. I love that the victory screen shows your enemies in coffins, but otherwise the five competitive multiplayer options lack the flair or craftsmanship found in the rest of the Red Dead online experience. 

Honor System Seems Off

I’m not sure what kind of body count you need to rack up to become dishonorable, but I’ve had multiple massacres in city centers that took the lives of hundreds of coppers and yet my honor ranking is way in the white. Is it just because I feed and pet my horse and spared some fellows in the story missions? I can’t wrap my head around how the game calculates honor right now, but something feels off.

Population Density Waxes And Wanes

I’m not sure if this is a server trick Rockstar uses to keep the game running smoothly, but I find that the world is in a constant state of flux with regards to how many people, animals, or lootable items are in an area at a given time. Sometimes the saloon is bustling with customers, other times it just has the bartender and piano player there at a similar time of day. Sometimes the streets of Saint Denis feel vibrant; other times no one is around for blocks. Much of the time the wilderness is packed with animals to hunt, but occasionally I can ride for miles without seeing a single critter.

Inconsistent Looting Rewards

Looting is one of the best ways to get rich in the story mode, but don't expect great returns online. After clearing out a gang hideout, you want to loot everybody just in case someone is holding one of the ultra-valuable treasure maps, but don't expect a great return otherwise. Rarely is someone carrying more than 50 cents.

The same goes for looting buildings. A few times I’ve found several items to loot in one location, but most of the time every drawer or cupboard is barren. It would be nice to see more consistency on this front.

No Passive Mode

In my 30 or so hours in Red Dead Online, I haven’t had a big problem with griefers. But I know some people would rather not deal with the hassle of getting pestered when all they want to do is hunt, fish, or shop in peace.


THE UGLY

Annoying Bugs

Red Dead Online is currently in beta, so bugs are going to happen. Free roam missions fail to load, horses spook way too easily, and server kicks occasionally occur. I’m sure Rockstar will smooth these out over time, and I’m impressed in general with the overall stability of the game at this juncture. But one bug in particular is driving me nuts. My horse never spawns near me when I enter the game, so every time I log on, I need to make an unplanned trip to the stable to get my good horse. Even worse, it disappears randomly when I’m not on horseback. This forces me to call the useless Scrawny Nag, which runs out of stamina way too fast and inevitably tries to buck me off.

The Economy And Reward System Need More Work

I should preface this entry saying I am not a blind crusader against microtransactions. Rockstar put a lot of free new content in Grand Theft Auto Online that everyone could access. To help fund that work, the studio also put in high-priced items for whales to buy and players to grind for. I have no inherent problem with these opt-in systems, but they need to be balanced well so players are adequately compensated for their time and the grind isn’t needlessly sadistic.  

When it launched, the Red Dead Online economy was as imbalanced as Arthur after a night of hard drinking with Lenny. Outside of a few well-paying story missions and treasure maps, most activities don’t have a good monetary reward, basic items were very expensive, and you got hit with constant stable and camp fees. Rockstar listened to the community complaints about these issues and just announced some big changes to the economy that improve it, but there is still work that could be done. 

Developers are often damned if they do and damned if they don’t when it comes to online progression and economies. Make everything too easy to achieve and players will gripe about not having anything more to do. Make the rewards too stingy and they will (rightfully) complain about the ruthless grind. Finding that sweet spot can prove elusive. Rockstar still has some work to do on that front.

Too many items are needlessly expensive or locked behind ridiculous leveling barriers. The historical setting likely causes Rockstar headaches on this front. The items locked behind the progression aren’t rare and powerful like an alien sniper rifle can be in fantasy games like Destiny. Outside of horses, weapon engraving, and some high-end rifles, we’re largely talking basic items that many frontiersmen owned. These economic imbalances and arbitrary level gating create a tonal inconsistency that feels at odds with the world and prevents players from doing the types of activities they want. If people want to fish, let them fish. Don’t make them grind to level 14 just to be able to buy the fishing rod. Certainly don't demand they play hundreds of hours and spend hundreds of dollars just to be able to craft an arrow ideal for hunting small game. 

The monetary returns on scavenged items are also problematic. Jewelry is so devalued that you can’t even fence a pocket watch and generate enough cash to buy a can of preserved food. We hope these issues get some more scrutiny from the developers as well in the near future. 


WHERE DOES IT GO FROM HERE?

As a beta, we know Red Dead Online is more a foundation than a complete experience. Many systems we expect to come to the game aren’t here just yet, including bounties, bank/store robberies, homesteads, gambling, etc. 

We know Rockstar will continue to add new adversarial modes to the rotation. But to take Red Dead Online beyond the accomplishments of Grand Theft Auto Online, we hope the studio continues to build features that enhance the shared open-world experience. After all, the open world and characters are the main draw to Red Dead Redemption II. The more Rockstar leans into this truth, the better the mode will be. 

People will always love a good gunfight or horse race, but this world is compelling and diverse enough to enable players to gravitate toward different types of experiences like crafting, trapping, law enforcement, farming, building, etc. We hope Rockstar continues to introduce new NPCs to interact with, releases a steady stream of story-based missions, and designs more shared activities that fit with the time period. If they do, we’ll be riding right alongside them the entire time. 

Where’s Our Battle Princess Madelyn Review?

$
0
0

In all the ways that matter, Battle Princess Madelyn (out today on Xbox One and PC, and available December 13 on PS4 and Switch) plays like a forgotten sequel to the beloved Ghouls ‘n Ghosts. A charming visual aesthetic brings whimsical life to a macabre selection of dungeons, forests, and towns overwhelmed by the teeming undead. Players can tackle either a challenging linear arcade mode, or a quest-driven story mode with various twists and turns, both characterized by tricky platforming and fast-paced combat.

Most players will spend the largest chunk of time with the story mode, and it’s here that we’ve run into some challenges with the game, specifically around guidance for players on how to progress, and a general sense of aimlessness. Important missions, like how to unlock weapon and armor upgrades, are not clearly marked or indicated as separate from a host of other side missions. Quest-givers will often tell you about their needs only once, including where to look for their requested item, but subsequently offer no dialogue guidance about how to help them, leaving many quests as nebulous projects that you may or may not have completed. That problem is exacerbated by the absence of any quest log to help keep track of everything

The large platforming levels don’t have a map functionality, so it’s very easy to get lost while chasing down an item or quest objective. And, as a side effect of having no map, it’s all too common to fall into a blind drop that leads to death, which is always annoying. With little in the way of navigation guidance, it’s common to get lost in the lengthy levels. At times, I’ve played multiple hours as I wandered back and forth, not even sure what I’m supposed to do next.

Developer Causal Bit has signaled to us that at least some of those more frustrating elements will benefit from patches that are planned either at launch or in the next couple of weeks that follow, specifically through the addition of a hints system, as well as NPCs that offer guidance in some of the more troublesome spots. Some relatively minor adjustments could make a big difference in our evaluation, so we’ve decided to hold our review until we explore the intended experience. In the meantime, be aware that playing at launch might be accompanied by some confusion and frustration, and we recommend waiting a while in order to experience the game at its best.

Why You Should Wait On Assassin’s Creed Odyssey’s DLC

$
0
0

The first bit of episodic DLC for Assassin’s Creed Odyssey released this week, and it tells the story of Kassandra or Alexios joining forces with a mysterious NPC named Darius. It’s part one (of three) that involves these characters; the arc is called “Legacy of the First Blade,” because Darius wields the original hidden blade that would eventually become so iconic among assassins. The quests in this chunk of the story took me about four hours to finish, and I came away satisfied – but not satisfied enough to say that this is an absolute must-play yet.

I’m not saying that the DLC for Assassin’s Creed Odyssey will never be worth your time or money. It certainly has promise. However, until we know more about how this whole arc concludes and what additional features will be added in future episodes, this one piece of content (dubbed “Hunted”) does not make a compelling case to justify the investment in Legacy of the First Blade. Here’s why.

1. It’s more Odyssey.
This isn’t a bad thing. For players who love the basic activities of Odyssey, it’s good to have a new excuse to infiltrate a fort, hunt some wildlife, and track down members of a secret organization. This stuff isn’t any less fun in Hunted. However, these sorts of mission are already abundant (and even over-abundant, as I said in my review) in the core Odyssey package. Unless you’ve already explored every corner of the enormous map, you don’t need to pay more money to get additional objectives to pursue. Also, Hunted doesn’t put a new spin on these tasks; you cleave ships and assassinate soldiers the same way you always did, without any new variations to shake up your approach. Well, except one new ability called Death Veil, but…

2. Death Veil is pretty boring.
When you assassinate a target, Death Veil causes the corpse to magically vanish. That’s convenient, especially for stealthy players like me, but it’s too passive to be interesting. And unless you are the type of player who meticulously hides every victim, Death Veil doesn’t have any impact on your playstyle. That means I was still using the exact same suite of abilities to tackle the challenges in Hunted, but the aftermath was just less likely to attract attention. And just in case the “Legacy of the Hidden Blade” title has you wondering: No, you don’t get to use a hidden blade in this episode.

3. The rewards are underwhelming.
Kassandra or Alexios is eliminating members of the Order of Ancients (the same secretive group that Bayek faced in Origins). Like the main game, when you take down a member of the branch, you get a piece of an armor set. When you take them all down, you get the full set. The problem? The full Persian gear you earn from Hunted doesn’t look that cool...though it does have pants, which is something we’ve wanted. The set also features a 40% damage bonus that is only active when time is slowed down. While that isn’t awful, it is restrictively situational. Playing Hunted after finishing all of the main arcs in the core campaign meant that I had several sets of armor with more broadly useful benefits.

4. More potential than payoff
On the narrative front, the story sets up some cool possibilities. You get some answers, but not enough for the plot to feel satisfying or complete by itself. I want to know more about Darius, his past, and how he ties into the future of the Assassin order. But the events of Hunted are more compelling for the paths they open up ahead, rather than the tale they actually convey. This DLC could be the first step in a great new journey…but it could also be stuck in the rut of a very familiar road. Only time will tell, so fans may as well wait until we know for sure.

To be clear: Hunted also has cool moments and other highlights. I liked the scenes that have players examining the necessity of their hero’s brutality, and I also appreciated how some of the assassinations feel more deliberately arranged. But, like any episodic game, it’s hard to make a wholehearted recommendation based on just the introductory segment. So much of this DLC’s value will be determined by where the story goes and whether the action evolves; the next two episodes in the arc promise to follow up on the events of Hunted and give us more adventures with Darius. I’m still hopeful that Ubisoft Quebec can raise the stakes in terms of gameplay and story to put interesting twists on the core experience rather than simply provide more of it.

Rage 2 Has A Gravity Gun

$
0
0

We recently went to Stockholm to check out Rage 2 at Avalanche Studios for our cover story. While there, we found out a lot of surprising things about Rage 2 including its in-depth story and lore, delightfully violent powers, and more. However the most surprising thing we discovered was the game has a gravity gun!

Now hold your horses, Half-Life 2 fans. It doesn't work quite the way it did in Valve's seminal series. Instead of picking up an object and shooting it out like a cannon, Rage 2's gravity gun functions a bit differently. It fires rounds that embed themselves into a target. Once you've tagged a target, you can look somewhere else and press your alternate fire button, forcing the tagged victim to be thrown into that spot. The more bullets you tag a foe with, the more force will be exerted on them. 

During our demo, we watched as victims burst into giant goopy explosions when slammed into walls and other enemies. Similarly, explosive barrels and ordinary debris were tagged and used to be thrown at groups of foes as well, decimating them.

Rage 2 is shaping up to have one of the most amusing armories in a first-person shooter we've seen in some time. For more on the game be sure to check out our cover-story hub by clicking on the banner below.

Viewing all 2748 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>